B-17
Review #1 |
written
by: Andreas Ludwig |
|
Graphic
Presentation |
Everything
is produced in a rather good quality, but don't expect too much.
You get a good looking B-17 board where you place your crew members.
These are not represented with pics, alas, just with plain text
counters. The strategic map is divided into several zones and
shows the possible targets for the raids - all without too much
detail, but that doesn't matter for this kind of a game anyway.
The fighters look very good and all sheets used in the game are
printed on thick paper. So everything's fine with these elements
of the game. |
|
Rules |
A well written
and short rulebook which explains everything without any "black
holes" one is so often afraid of. The rulebook contains
some mission examples, too. |
|
Playability |
You can
face missions which are very short and where you don't get a
single shot by enemy fighters or you are part of bloody dogfights
that will take your breath. It's possible to lose every crew
member by a deadly shot in the first mission, or to fly the 20th
mission with all your buddies still at your side. The game plays
smooth and comfortable once you know where, how and when to look
at the various charts. Once you got a grasp of the game system
you go thru the combat sequences in an easy manner. |
|
Replay
Value |
Well, that
will depend on whether you like the game or not. If you like
it, you'll come back for sure to fly the next mission; if you
don't like it, you won't play many missions, that's also for
sure. |
|
Creativity |
B-17 is
a very innovative game because it was the first game that accurately
portrays bombing raid air combat - and it does so in a very convincing
manner. |
|
Simulation
Value |
B-17 is
also a good simulation, although the game mechanics are simple.
It portrays the situation every crew member on board of a bomber
is facing in a very good way. That there's not that much to do
on such a raid except praying that you'll make it home alive
was a fact in these WWII bombers. |
|
Solitaire-Factor |
This game
was done as a true solitaire game, but there's a 2 player variant
that comes with it. Multiplayer variants are quite popular on
tournaments. |
|
Can be
compared to |
If one looks
at the various air combat games, there's nothing that can be
compared with B-17, because the other games usually work on a
different scale, say the player commands several fighters, like
in RAF or London's Burning. Compared to these games, B-17 plays
much faster and is easier to get into. The only game that one
can compare to B-17 is Patton's Best, which is a simulation of
one tank and its crew. The Fighting Wing games can also be compared
with it because they portray tactical air combat, but they are
not a solitaire game and most of the time you'll control more
than one fighter/bomber. Besides this, B-17 is much simpler. |
|
Short
Review |
As I said,
B-17 belongs to the games you either love or hate. Many gamers
are complaining about B-17 being a "dice fest", that
the player can't really make his own decisions but has to watch
what's happening. Whether you like this game or not will strongly
depend on your expectations you bring into the gaming session:
if you are after a simulation, want to really get a feel of such
missions, to portray what those men in their Flying Fortresses
had to endure, then well, you get exactly this. You are in command
of a single heavy bomber and you are sitting there with your
crew at your side, hoping that everything will turn out for good.
If german fighters attack the Queen or heavy Flak starts firing,
there's actually not much you can, or could, do against this
- except keeping your nerves while the explosions come nearer
and you try to shoot down the enemy. If you are more the action
oriented player, this kind of game can get boring very soon.
I'd say B-17 is a true consim and that only players who are interested
into this topic will have fun playing it. I personally do like
it very much because it does a wonderful job simulating air combat,
you can play it whenever you like, it doesn't consume much table
space and you are always in an ongoing campaign. You can fly
your missions, one per day, three per day or one in three weeks
- just as you like, there's no pressure. Furthermore, the game
has a very personal touch because of the roleplaying elements
in creating your crew, so you actually start to get worried about
their fate. It's a good base for cool AARs about the missions,
too (we published some in our german
AAR section). B-17 is a classic and a game a wargamer should
have on the shelf, imho. And it is said that the multiplayer
missions with whole bomber squadrons, played on cons with 60
people and up are an absolute blast! |