Circus
Maximus
Review #1 |
written
by: Andreas Ludwig |
|
Graphic
Presentation |
Well, it
is the No. 1 in a competition for the ugliest counters in the
entire wargaming universe. Actually, someone has to tell you
what is meant by the cryptic pictures before you are able to
recognize them - they are really terrible, and this is the reason
why this game should be played with miniatures as a tabletop
game. The map looks somewhat abstract, but after driving around
the first corner, the wargaming time machine transports you into
Ancient Rome right away - the map disappears before your eyes
and you are in the Circus Maximus! The rulebook's appearance
isn't very attractive, either, but the rules do their job. The
game looks "okay", except from the horrible counter
artwork. |
|
Rules |
The rules
are not very long, important facts are presented in a different
color. The whole rulebook is written in the characteristic small
Avalon Hill font. Sometimes it is a little bit confusing when
looking for a certain rule, but after a while the mechanics are
understood. |
|
Playability |
You can
play with basic or advanced rules - both versions differ very
much. The basic rules are intended to introduce the player into
the mechanics, it is much slower than the advanced game because
the players are not yet accustomed to the core mechancis and
spend much time with thinking, decision-making and counting the
boxes on the map. They don't know which possibilities this game
offers, for example there are no wracks or drivers running through
the arena in the basic game. In other words: the basic rules
are not the true game!
Advanced
game looks somewhat complicated at first glance, but it definitely
is more fun. The main point is that you don't have enough time
to decide what's best for your chariot - as soon as it is your
turn, your opponents start counting to 5 (which is a damned short
time!) and after this, you don't have any control over your driver
and he simply repeats his last turn's actions if you failed making
a new decision within 5 seconds. While doing this on a straight
track isn't very dangerous, full speed can be fatal while entering
a curve. Advanced play is pure fun and you start to sweat once
your turn begins and you listen to the "1, 2, 3, 4, 5, out!"
- "no, wait, I'm far too fast" - "We are soooo
sorry!" (include ugly laughter here). "My chariot will
flip!" - "Yes, I'm afraid, you're right!" (even
more laughter while your chariot flips and your driver dies of
his serious wounds). |
|
Replay
Value |
No race
equals another race - and after your light, fast chariot was
smashed by a heavy, armored chariot with sharp blades, you want
to return into the arena to take your revenge... |
|
Creativity |
The first
version of Circus Maximus was developed by Battleline as a rather
simple game, neglecting the race factor and becoming a kind of
"Destruction Derby" once the race began - it was a
simple "destroy your opponents" game. Some Avalon Hill
guys liked this game and suddenly Don Greenwood got the idea
of redoing the game and publishing it. The race and combat aspect
was revised in a more historically accurate manner and the rules
were improved in the characteristic Avalon Hill way. This is
why Circus Maximus is a new game and the first complex combat-racing
game. Besides this, do you really have to ask for creativity
and innovation when you read the name "Don Greenwood"
in the credit list?!? |
|
Simulation
Value |
Despite
the fact that CM is somewhat abstract in some aspects, this game
is a simulation and quite detailed in portraying chariot races
in Ancient Rome. All things which happened then can happen in
this game, too. |
|
Solitare
Factor |
The rulebook
states that the game can be played as a solitare game and this
may be true. But you can also play soccer alone, if you like
this - but this simply wouldn't be very entertaining. CM definitely
is a multiplayer game and the more players, the better! Even
3 players are not enough to create the famous CM atmosphere! |
|
Can be
compared to |
There are
some more games dealing with this topic, but they all are copies
of the classic CM with rewritten rules - mostl of them less complex
and more gamey. Circus Minimus is the only one which has
its solid fanbase. Its components are nice, it looks better and
its done well, but it doesn't offer the same amount of possibilities
as CM. |
|
Short
Review |
Circus Maximus
definitely is a cool game and offers multiplayer action and fun.
Each player will have a good time and the game mechanic isn't
too complicated to toast the brain. Some friends, a few beer
and you should watch "Ben Hur" before playing to get
into the right mood... one aspect is important: the game is designed
as a racing game, this is why the player who reaches the target
line first, wins - despite your successes in chariot-combat.
You can create different chariot types and all of these types
have different qualities and drive in a different way - but this
isn't always an advantage, because it causes a certain problem:
If you think it's cool you create an ultra heavy chariot with
evil blades that smash everything in their way, this will be
very cool, yes. But if all other players are looking forward
to win the race, they will laugh at your heavy monster. Each
player with a Speedy-Gonzales-ultra-light chariot will a) never
be close to your driving killer machine and certainly not commit
any combat against you, and b) reach the finish line before you
even finished your first round! Of course, if they were unlucky
enough to get near you, the game will be over for them soon,
because a light chariot won't survive this attack. Play balance
strongly depends on your choice of your chariots, which requires
good planning. The campaign game with the integrated bet system
is something I personally dislike, because I don't think bets
to be very interesting - other players think bets are an important
aspect of the game. CM with miniatures (instead of the horrible
counters) and played in a tabletop fashion is something HFC will
certainly try out in the near future. And then... take care for
my slow-motion-orgasmatron-monster-chariot with rotating blades...
maybe I won't win, but I will survive... and you won't, because
I will get you... after you passed the finish line....!!!! |