Memoir'44
Review #1 |
written
by: Andreas Ludwig |
|
Graphic
Presentation |
When Memoir
'44 was published, many people were enthusiastic about the game's
components - and it's true, the game looks great! It is sold
in a square box, full of nicely done litte miniatures, a double-sided
mounted map, some symbol dice and a deck of command cards. Other
than the hard plastic Axis & Allies figures, the Memoir '44
miniatures consist of soft plastic which makes them more durable
and flexible. Nothing can break off, a bended gun can simple
be put back in position. The only criticism which prevents me
from giving a "10" rating is the fact that the figures
are not overly clean, their silhouette is somewhat blurred (which,
of course, is caused by the soft plastic). The cards are of a
very good quality, as well as the map with their large hex overlays
(which are easy to punch out of their frames). Days of Wonder
did a great job here. |
|
Rules |
The rulebook
consists of 35 colored pages with many illustrations, printed
on high quality glossy paper. The rules extend over 16 sides,
the remaining sides are filled with a multiplayer variant and
17 scenarios. The rules are very well thought-out and allow an
immediate jump into the game without encountering any problems
- even for people who never met a wargame before. |
|
Playability |
On the first
glance, Memoir equals A&A, but in fact it is quite different
from this game. The gameplay is fast, turns are very short, and
the impulse system is very interactive for both players - downtime
is reduced to zero. A scenario can be played in 30-90 minutes.
The command card system, already known from Battle Cry, works
great and allows some tactical decisions on how to use the card
hand best in a given situation. On the other hand it causes a
Fog of War, which causes a thrilling gameplay. Some debates deal
with play balance and some players complain about a pro-Allies
balance, which may be true, but I couldn't prove this empirically
so far. Some scenarios tend to be very pro-Allied, but on the
other hand there are definite pro-Axis scenarios, too. Days of
Wonder recommends "rematches", meaning that a winner
is judged only after 2 games of the same scenario by switching
sides in the second game. The winner is the player with the most
total medals (victory in Memoir'44 means to win a given number
of medals, either by conquering specific spots on the map and
/ or by eliminating enemy units). If the balance should be a
true problem, this wouldn't be a satisfying solution, though,
because one player will always have to play the loser's faction
- the typical "Playing the Underdog". Experience
showed that the first scenarios were quite tough for the Axis,
but for example the Sword Beach scenario was a real challenge
for the Allies. I won't speak of a massive balance problem here,
I just mention this aspect because it is a common topic in discussion
forums. |
|
Replay
Value |
High, because
the game offers scenarios (Normandy, Pegasus Bridge, Ardennes...)
and presents very different scenes and events. Besides the 17
scenarios offered in the box, more scenarios are released (even
official ones). There will be enough material in the future to
have an entertaining game experience. The cards which determine
the players' options, change and introduce a random effect which
prevents that one game equals the next game. |
|
Creativity |
Maybe not
very innovative because it is an enhanced Battle Cry-engine -
but it turned out well! |
|
Simulation
Value |
Low, but
this isn't very surprising. Memoir '44 is a Fun Wargame, but
- in contrast to A&A - it answers to this label. Simulation
isn't possible in this game system and mechancis, but the game
doesn't want to be a simulation anyway. |
|
Solitaire
Factor |
Not recommended
because of the use of command cards. Their surprise effect that
won't work when played solitaire. |
|
Can be
compared to |
Battle
Cry uses
the same mechanics. |
|
Short
Review |
I'm always
sceptical when a game is hyped, but in this case I must admit
that Memoir'44 is really great fun. I find everything I expect
from a fun wargame, a lite wargame: quick and uncomplicated gameplay,
nice design, useful and good rules, cool scenarios. Memoir'44
is my first choice when playing an easy WWII miniatures game
- it definitely beats Axis & Allies.
The possibility
of playing so-called "Overloard scenarios" - larger
scenarios with more players, connecting 2 or more boards, is
a very cool multiplayer variant and great for FTF games with
some friends. |