Naval
Battles
Review #1 |
written
by: Andreas Ludwig |
|
Graphic
Presentation |
"Naval
Battles" is a wargame without map or counters, played only
with cards. The 78 ship cards represent single ships of 6 historical
nations in World War II. The cards look phantastic and offer
a great atmosphere. Each card contains a good amount of information,
showing its weapons and which action cards can be used by this
ship. The action cards are designed quite dramatically and printed
with relevant information. The optical impression is excellent. |
|
Rules |
The game
contains a 15-page, colored rulebook (available in german and
english), which explains the sequence of play and the relevant
cards. In addition, it contains an extensive example of play
of an entire game turn which explains the actions in a 3-player
game. Some aspects cannot be found in the rules, so that you
should download the designer's FAQ. |
|
Playability |
Naval Battles
is a quick game with fast gameplay and interesting changes provided
by the action cards. It can be explained easily, the rules are
not overly complex and the game offers - especially with more
players - an exciting setting. Despite the fact that this game
can be played with up to 6 players, this only works with unhistorical
"free for all" scenarios. If you want to stay with
the historical alliances, your options are somewhat limited. |
|
Replay
Value |
High, because
you can combine your own fleet and because of the random effect
provided by the action cards. The action cards determine your
options during your turn, so you'll have different possibilities
each game. |
|
Creativity |
Naval Battles
doesn't surprise with a very innovate engine, but it's based
on a good concept. |
|
Simulation
Value |
Not very
easy to determine. The ships have different guns which can be
used with fire cards, and the aircraft carriers have inherent
fighter capabilities to counter air attacks. Ships can evade
attacks or maneuver within the fleets to block attacks with other
ships. Submarine torpedo attacks are very dangerous and cannot
be stopped, once successfully launched. Besides Attack Sub, I
never played another naval wargame so far and I think that the
general aspects of naval battles are portraited quite accurately
- although some details are missing. |
|
Solitaire
Factor |
I don't
think that cardbased wargames should be played solitaire. |
|
Can be
compared to |
Attack
Sub, Enemy in Sight
(Avalon Hill), Dixie- und Eagle-Series (Columbia
Games), Tank Commander (MiH) and NUTS!
(AP), as well as the latest Battlecards - the
WWII card game, or History of War,
and, of course, the classic Up Front.
Maybe "Naval Battles" can be compared to Atlantic
Storm by Avalon Hill. |
|
Short
Review |
Naval
Battles is a good game because it offers many options and is
especially fun with more players. It is well thought-out, has
good mechanics and provides a great atmosphere. Especially the
cards look great! It
is very well suited for tournament play and the perfect game
for a wargame-chillout with a cool beer after finishing the more
complex consims.
"Sir,
the Yamato is approaching!" - "Load the guns and launch
the fighters - we will see who wins this race!" |